Tag - House Rule

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Sunday, April 18 2010

Revenge of the dailies

Painting walls, hauling furniture and chatting with ChattyDM for the better part of a day can yield some interesting discussions.

While I've been planting the seeds of a return to DnD within my old gaming group, my DM (let's call him Steve, because that's his name) is considering selling his collection of 4th ed books, having moved over to Pathfinder. Seems like none of his other gaming groups liked 4th ed.

ChattyDM was wondering what his other players didn't like about 4th ed. While I didn't really press the matter with Steve, it got ChattyDM to tell me *gasp* one thing that... let's say itches him from 4th ed.

Daily powers.

  1. Not hitting with a daily power is frustrating.
  2. Using a daily power makes the players want to take an extended rest instead of a short rest. Always.

Not hitting with a daily power is frustrating Alot

frustrated_alot.gif

Yes. While some dailies have a miss effect, some don't and missing becomes an even more frustrating event.

I've play-tested this house rule in the game I played yesterday night in my head and it worked perfectly:

A missed daily that has no "miss" effect is automatically regenerated after a short rest.

Using a daily power makes PCs want to take extended rests.

I know of this - this is why I collect scroll and potions and never use them. In computer RPGs, I hoard them and use them just in the fight with the final boss.

At the end of Dragon Age, my bard chugged down so many potions, it had to ask the dragon to wait while she went peeing.

red-dragon.jpg

Scarcity of resources make them more valuable - I tend not to use them, in case a better opportunity to use them present itself.

I do have a clever house rule here... but first, I need to say that most of the times, players can take an extended rest after a fight. I take an extended rest after every day at work. I don't have a problem with players always taking extended rests.

I love the idea of creating situations where it is not a good idea to take an extended rest - it enhances the stress of using dailies (or of extended resting).

Back to the clever house rule. If you can, remember your first level wizard in 2nd ed, when it missed its only spell and was scared of taking out its sling in case a monster would notice him, spit on his face from a distance, removing the last of his 1d4 worth of HP?

My house rule builds on the same mechanisms we used back then to deal with it:

Suck it up

What are your feelings on 4th ed and dailies?


Original Alot, from Hyperbole and a Half, which you should be reading.
Red Dragon from Dungeon and Dragon's 3rd Edition Player's handbook. Wuss adventurer added on it by an artist I don't know.

Saturday, May 2 2009

4th edition magic thown weapons

Hi reader(s)! I finally had a few minutes away from work and taking care of my babies to try and write something interesting in here.

Here's something from the PHB 4th edition I actually don't like:

Thrown Weapons: Any magic light thrown or heavy thrown weapon, from the lowly +1 shuriken to a +6 perfect hunter's spear, automatically returns to its wielder's hand after a ranged attack wit h the weapon is resolved.

Catching a returning thrown weapon is a free action; if you do not wish (or are unable) to catch the weapon, it falls at your feet, in your space.

Game mechanics reasons

Chatting on the subject with Phil, the ChattyDM he proposed a valid argument to support the rule:

Thrown weapons are effectively more expensive than others

The ranger with his magic bow only has to purchase (or acquire) a bow. Then, it shoot regular arrows - which are turned magical by the bow itself.

A row has to purchase 6 daggers each one at the same price as the single bow. Then, after six shots, its over.

So, basically, the rogue pays more and has less - which feels rather unbalanced.

Having the magical daggers return automatically fixes that.

Why I still don't like it

With this rule, 'return magically' is no longer special - every magical weapon has it!

To me, this removes a lot of flavor. Here's an example: one of the magical objects I introduced in my campaign is a magical phantom dagger that is summoned by a ring.

The wielder wears a ring and looks unarmed. If he wishes it, a dagger materializes in his hands. He can throw the weapon - it will disappear when he wills it or when he wills a new dagger in his hands.

To me, this is a pretty valuable artifact - especially cool for an assassin.

But under 4th ed rule, its much, much less special as even the lowly +1 shuriken does nearly as much.

Another reason: counting ammunition actually provides a sense of drama.

Throwing your last dagger is stressful - every dagger counts; especially the last one. That whole stress is gone in 4th ed because as soon as players find their first ever magical weapon, ammunition is no longer an issue.

And the rule doesn't restore balance with the bow - the bow can still run out of munition.

The solution

At first, I though: perhaps there should be a delay before returning the dagger. Or perhaps, when a dagger hits, it can't come back automatically since its (possibly) firmly stuck in a body.

But Phil, again, in his infinite wisdom (he'd probably say "finite wisdom", which would prove my point), came up with the perfect solution:

Since the bow imbues the projectile with magic, why don't we do the same with the daggers: have a belt, which can hold up to 6 daggers be magical.

The magical belt would turn any dagger that has stayed long enough in into a magical.dagger for a limited time.

The rogue can then throw and loose his daggers with no worry; as long as he has the belt he won't be loosing his valuable daggers.

Conclusion

I applaud Phil's idea and reject that all daggers automatically return - some can, of course, but not all of them.

I shall discuss this with my group and see if we can make this official :)

Edit: It has been unofficially decided that we will not "nerf" the daggers and leave them as in the current rules. I still love the magical belt, though.

Sunday, October 19 2008

House Rule : Lost ammunition

We've approved our first official house rule in our gaming session today: retrieving ammunition.

Continue reading...