Tag - ChattyDM

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Saturday, January 23 2010

Good bye ChattyDM.net - hello Critical-Hits.com

As some of you might know, ChattyDM.net is soon to "close" and be merged with Critical Hits - another pretty cool RPG blog.

I was goofing off in Chatty's comment board and suggested he get himself an audio bumper for when users switch to his category on the new Web site.

Here's what silliness I ended up coming with (click on the "play" button below...):

Critical Hits!

Chatty DM

Playing as a grown man

Rollin' 20s

Way in his thirties

What will he write next?

We can only guess

(I kinda like the "Critical Hits" scream!)

Sunday, January 17 2010

What the future holds

Wow are things slower than slow around here!

People who know me in the net might have noticed my prolongated absence these last few weeks (or have they been months?)

Lots of stuff happening in real life slowing this end of my activity spectrum. A large chunk of it is my mom's cancer diagnostic and the preparation for the treatments (surgery, chemotherapy and radiotherapy) that are to start in a few short weeks.

While my DnD playing has just about stopped (my regular group has been tougher to gather), my love of board games has been rekindled.

I have also had the pleasure to be invited as a regular player to a game of Star Wars RPG by Franky (one of ChattyDM's buddies) and had the pleasure to be invited at their table during a "Geek Out Day".

"Geek Out Day" came not too long about I learned about my mother's condition and was a very welcome event - I absolutely loved the games I played (Chinatown got to be on my "to buy" list) and especially the company I was with. The movie was cool as well. Can't thank you guys enough! :)

Since then, I've been toying with the idea of doing some sort of "Geek Out Fridays" - I have a lot of friends who like board games and we all have lots of board games. Maybe that'll be something to blog about :P

My soon-to-be-wife, in a successful attempt to cheer me up, planned a surprise "geekout" last Friday and invited all of regular group of friends to play board games - of my choosing, none the less!

I had to let go of my planned evening of Dragon Age and instead had tremendous fun playing "Citadelles" and "Le Cercle". Many thanks to my buddies and to my fiancée for the amazing evening!

I've also had a request directly from Simon - the boy for whom I DMed more than a year ago - for another session of DnD. He asked me if they would play the same characters and if they would get to level 2.

For this blog, it means : be ready to hear my thoughts about board games and some more Dungeon Master prepping (letting go of the training scenario I discussed earlier). All of this sporadically, of course :)

Sunday, August 30 2009

Tales of the City Within, Session 3: The Final Chapter

I had a chance to play with ChattyDM and his bunch of merry players a few weeks ago and really had a blast!

For the occasion, I rolled up Kellen, a level 10 bard which I tried to make into an actor instead of the usual musician.

I warmed up rather rapidly to Phil's group and in no time I felt at home among fellow geeks.

I won't bore you with the details of the events of the game itself - better bloggers have done it before me and Kellen tried to sing about it in his own cryptic way.

One of the things that marked me the most was how group composition impacts how the game plays. My and Phil's group have roughly the same number of players, but we have wildly different compositions.

To my sense, his group is composed mostly of butt-kickers, tacticians and story-tellers - most players being a blend of these.

I could ask the shaman about how he actually perceives spirits and he could explain to me how he envisions all the workings of his magics in rather striking details.

While in combat, making our powers work together was a breeze - whenever my bard could do something to make a friend or a foe move on the board, I had suggestions from multiple players on how to make the best out of that move... making the bard an impressive cog in the butt-kicking team we were making.

Role-play wise, there wasn't much to speak about. I came in geared in, ready to role play my awkward little gnome but did not find or generate much opportunities for it.

Of course, this was to be the last game of the season aimed to close a few loose ends - no time to chit-chat and plenty of monsters to vanquish.

All and all, it was a wonderful experience that I wouldn't mind repeating if I ever get the chance :)

After this night of adventures, I still had to get ready and run the game I was supposed to run a month ago with my own group - the game session was scheduled for the next day and I had a few cool scenes prepared that I thought could intrigue my own players.

Friday, July 10 2009

An interesting lunch with ChattyDM (did I post this too early?)

Monkey-typing.jpg This is what you get after a mostly sleepless night, playing with the awesome Ghost Buster video game demo, having a rough morning getting the kids used to kindergarten and looking forward to a lunch with a friend.

This morning my kids woke me up earlier than usual. I helped my wife to get them ready and, since they don't go to kindergarten on Friday, I went back to bed for an extra 30 minutes of sleep.

What resulted is an odd dream - too odd not to share.

So I was diving my car, going to meet ChattyDM for our scheduled lunch. Except this time, it was at his house. So I got there: a enormous mansion. Lots of people and servants working fervently. Looks like they're preparing for Chatty's daughter birthday party.

A skinny hispanic-looking man comes to greet me: "Hey! Mr Maze!", he says. At first, I don't recognize him - but it gets obvious that this is ChattyDM, who obviously (and dramatically) changed his appearance. Chatty talks like a gangster from Godfather - the Italian accent and all.

So we talk business (biz-a-nesse) for a while... and about personal matters. The "impostor" knows everything I know about Chatty and knows about our previous chats and inside jokes.

Eventually, I just can't contain myself: "who are you?", I ask.

- Well, I'm ChattyDM, of course.

- I know ChattyDM... I've met Phil a few times. You're not Phil.

- I'm not Phil. I'm Chatty DM. We all are ChattyDM.

He pulls a conveniently placed curtain and reveals a bunch of guys sitting in front of computers, writing blog posts and constantly chatting about feats, skills and challenges.

- Uh?

- See, ChattyDM is a collaborative effort. We all pitch in. Sorry Phil couldn't make it to the lunch. Will you stay for my daughter's party?

So I stayed for the party, where hundreds of people purchased each tens of gifts. Somehow, a gift I bought for my boy got mixed in there. So I dove into the pile of gifts to retrieve it. Then the Hispanic ChattyDM tried to get away (?), so I ran after him. I had to fight countless illusions with my proton pack before being turned to goo and waking up as some sort of sentient slime thingy in a coffee cup.

Then I woke up.

I rarely remember my dreams... this is probably one of the strangest ones. I feel like I've been railroaded in that one.

Typing Monkey found on Wikipedia

Sunday, May 24 2009

Dungeon Reality Show

The Setup

Our heroes, escorting the caravan towards the Oracle of Spellgard meet up with Wallice Wighthawk, an old acquaintance. At the same time, they all are whisked away to the "Reality Show Realm" where they are forced to entertain a large audience.

For this session, I asked my good friend Phil ( the ChattyDM ) to don the mantle of DM while I tried out the new bard class.

We agreed upon running his version of Blood Bowl a.k.a. the "Dungeon Reality Show". I gave him carte blanche with my scenario - mess it up if you like. I'd pick up from there on my next session.

For those unfamiliar with the scenario - the players are whisked away to an enormous stadium where they must entertain the crowd as the "half-time show" of a weird ball game. The ball players - a team of zombies versus a team of skeletons - are not even aware that they are in break and are still playing.

Only prep ChattyDM asked of me was to prepare "sponsored" weapons for the event. Once the players were in the realm, they were given a sponsored weapon - at any time during the match they could look at the "camera" and plug away the weapon to get a free action point.

The setup was chaotic - and the real-life setup was too. The game was set up for my birthday (never too old to geek out with buddies), during day time. This meant that the children (a 2 year old, a 1 year old and a 6 month old) were about with the chaos they entail. We were ready for it - my group is a group that never has any trouble when comes the time to goof off :P

True to form, Phil doesn't loose too much time in setting up the scenario and coaxing the players to follow a plot line - in a short exposé, we learn (and agree) that at one point in our lives, we unwittingly signed a contract forcing us to serve as entertainers in another realm.

Lets Play Ball

We all were introduced to the contract through Wallice (my PC) and now our number was up and we had to serve. We were automatically whisked away from the caravan and smack into the middle of the court yard where teams of undead where mindlessly fighting for a kruthik youngling serving as a ball.

I'm a pretty analytical person and the last time Chatty was DM for us, I got stuck in "analytical mode" - not allowing myself to be immersed in the game, but more examining the workings of Chatty's craft.

Sadly, "meta gaming" mode really impedes my ability to role play and be creative the way I like to be as a player.

Nevertheless, I had a few cool tricks up my sleeve with the bard (great new class, by the way!) and I couldn't wait to try them out.

Turns out the dice were against me this day. I've been taught that a DM's dice don't roll well for a PC.

It all started with initiative - we rolled it and were made to run for the center of the stage where we had to do some "crowd pleasing" actions. Think of it as a free-form "skill challenge". Nobody had a clue what to do, really...

I fumbled the initiative.

Looks like the bard won't get to the stage first :)

Rolen, the ranger, is always that fastest on his feet and went first, running through the field, dodging the undead and getting on the center stage. Wanting to show off his bowmanship, he looked at the sky.

What do you want to see there?, asked Chatty.

Pretty awesome question, if you ask me. I've rambled about "sharing narrative control" in previous posts, unknowingly thinking more about "sharing story control". This is a prime example of a way to do this.

Rolen was looking for something cool to shoot at - he didn't know precisely what. The DM gave him a bunch of fiery lanterns way up high to shoot. Good enough for Rolen.

Kudos to Chatty's imagination (and Rolen's good aim, of course) - the arrows hit the lantern and it exploded, splashing fiery liquid all over a few spectators who caught on fire.

The crowd went wild for this.

The rest of the group went in - Arkanys and Dali wowing the crowd with teleportation, Marisol breathing fire... I don't remember exactly what Iris did, but I think Benerra took out a blimp with a single dagger.

Wallice eventually got to the stage, feeling his music would have a hard time to complete with the others' magics and physical prowess - it would have been a better opening act.

Still, he did hold a sponsored signing blade and thought out a nifty way of bringing it in.

So Wallice ran towards the center of the stage, dragging his blade on the stone to get it vibrating (think of a tuning fork) once on the stage, he stopped over some glowing glyphs and raised his magic sword. ( By the power of Grayskull! )

The glyph went aglow and basked the bard in glowing purple lights while he started playing "air signing sword", adding some signing of his own. Felt like a pretty cool intro to me. I don't remember what skills we chose to represent this - I remember I had a pretty cool bonus to add to my die roll from the bard's stats alone!

I fumbled.

Making this the first "loss" for the skill challenge.

A Bard's Curse

Second round starts and the players do some more mayhem as the undead felt our presence and started climbing on the stage. Good opportunity to use the bard's power to buff the other players in a show-offy way!

Of course, the round passed by and there were basically no more undead left within reach to warrant the use of the bard's powers. This is where I managed to let go of my "meta mode" and tried channeling "the bard".

The show must go on - the bard let loose the sponsored blade and sang a song narrating the exploits of my fellow adventurers. (Which I actually sang). The effort gave me a nifty extra bonus (+4) from the DM. So I rolled.

And fumbled.

Marking this the second "loss".

Role playing the wounded artist (easy task), the bard started blaming the crowd, the stage... and eventually cursed at the sponsored equipment.

This is where time stopped and the show's producers argued with Wallice. Looks like they don't like their sponsored products to be treated this way. Wallice had them check the "batteries" on the sword. Something must be wrong!

I got a free reroll out of that hilarious segment (kudos to Chatty's imagination, again!)

And fumbled.

An Instigator's Guide to Mayhem

The bard was trying to make an impression on the crowd (I switched for Rock to Country - maybe the genre is failing?), when Arkanys, after having been warned that harming the ball would bring out the Zomboni... slew the ball.

Everything went silent in the stadium. The scene vanished (causing the people still on the stage to fall down!).

The Zomboni appeared and started gunning for us.

The monstrous beast can roll over players, chew them to bits and spit them out - not a pleasant way to spend an evening.

It managed to hurt most of us and threatened to roll over three paralyzed PCs - probably killing them right there.

Marisol managed to call upon her holy powers to strike the beast from a distance, causing it to slow down. This seemed to be just enough of a delay for the paralyzed to shake it off and counter attack.

It was a close call, but the Zomboni got defeated and the crowd cheered on.

At the end, we were offered our sponsored weapons as gifts as well as a contract to remain as paid entertainers.

A few players jumped at the opportunity to roll new PCs (it had been in the air) and the rest were sent back to the caravan.

Conclusion

I loved seeing Phil handle my players.

I love how he coached and supported the ones less familiar with their characters, how he allowed everyone's creativity to affect the story - even the instigator among us.

While its a hard task with our group, I really like how he tried to handle the dead air and stimulate the players towards action - proposing to delay action instead of waiting for imagination to strike.

All in all a pretty entertaining and insightful session. And a pretty cool geek-man birthday party.

Thank bunches Phil!

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